传奇版本装备强化加星及极品属性转移脚本实例(附补丁)

传奇版本装备强化加星及极品属性转移脚本实例(附补丁)|霏雪网络传奇技术学习站
传奇版本装备强化加星及极品属性转移脚本实例(附补丁)
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极品属性转移引擎命令与写法:

 


<$MOVE.SOURCE.NAME> ;正在移动的原始物品名称
<$MOVE.DEST.NAME>;正在移动的目标物品名称

 

脚本命令:打开极品属性转移窗口
;OpenMoveItemValueDlg 参数1(20130801) 参数2(20130802) 参数3(所需货币类型(0=元宝,1=金币,2=泡点)) 参数4(20130804) 参数5(所需货币值) 参数6(20130806) 参数7(20130807) 参数8(20130808) 参数9(20130809) 参数10(20130810)

脚本命令:关闭极品属性转移窗口
;CloseMoveItemValueDlg

[@main]
#IF
#ACT
OpenMoveItemValueDlg 20130801 20130802 0 20130804 100 20130806 20130807 20130808 20130809 20130810
;打开属性转移窗口,转移装备极品属性需要100元宝

;点击转移按钮会触发QF脚本中以下字段
[@StartMoveItemValue]
#IF
CHECKTEXTLIST ..\QuestDiary\物品名称.txt <$MOVE.SOURCE.NAME>
#ACT
MoveItemValueFail
;MoveItemValueFail 禁止转移命令
SENDMSG 6 该物品禁止转移
break

#IF
CHECKTEXTLIST ..\QuestDiary\物品名称.txt <$MOVE.DEST.NAME>
#ACT
MoveItemValueFail
;MoveItemValueFail 禁止转移命令
SENDMSG 6 该物品禁止转移
break

#IF
#ACT
MoveItemValueOK
;MoveItemValueOK 开始转移属性命令,会自动扣除所需的费用,如果费用不够转移失败

脚本实例:

[@main]
#ACT
OPENMERCHANTBIGDLG 补丁 12 1 4 10 -70 1 329 4
MOV S$条件  
MOV S$显示1  
MOV S$显示2  
MOV S$显示3  
MOV S$显示4  
MOV S$显示5  
MOV S$提示 请在框内放入需要强化的装备
MOV S$类型1  
MOV S$类型2  
MOV S$类型3  
MOV S$跳转  
UpDateBoxItem 1
UpDateBoxItem 2
UpDateBoxItem 3
ReturnBoxItem 1
ReturnBoxItem 2
ReturnBoxItem 3
goto @界面

[@界面]
<ITEMBOX:1:-1:14:125:058:54:52:*:251#放入要强化的目标装备>\
<PlayImg:补丁:1:6:200:92:-2:1>\

<Img:7:补丁:7:-5|146#1.只有带阶级的套装才能强化^146#2.有新的装备能免费转移属性^-^58#钢铁精魄在各大地图都会爆出><Img:9:补丁:220:-5|146#有新的装备可以免费转移哦/@转移>\ \ \ \ \ \ \ \ \ \      <$STR(S$条件)>\
<Img:0:补丁:88:26|146#<$STR(S$提示)>/@<$STR(S$跳转)>>\ \ \ \ \ \  <$STR(S$显示1)>\  <$STR(S$显示2)>\  <$STR(S$显示3)>\  <$STR(S$显示4)>\  <$STR(S$显示5)>

[@转移]
#ACT
OPENMERCHANTBIGDLG 补丁 13 1 4 10 -70 1 328 5
MOV S$显示1 <未放入目标装备/FCOLOR=250>
MOV S$显示2 <未放入目标装备/FCOLOR=151>
MOV S$攻魔道 0
MOV S$说明  
MOV S$元素 0
MOV S$元素1 0
MOV S$星级 0
MOV S$致命 0
MOV S$吸收 0
MOV S$无视 0
MOV S$类型1 0
MOV S$类型2 0
MOV S$类型3 0
MOV S$类型1a 0
MOV S$类型2a 0
MOV S$类型3a 0
UpDateBoxItem 1
UpDateBoxItem 2
UpDateBoxItem 3
ReturnBoxItem 1
ReturnBoxItem 2
ReturnBoxItem 3
goto @转移界面

[@转移界面]
<ITEMBOX:2:补丁:10:16:058:54:52:*:251#放入已强化的装备> <ITEMBOX:3:补丁:10:177:058:54:52:*:251#放入未强化的装备>\
<PlayImg:补丁:15:5:200:119:51:0>\
<Img:8:补丁:242:-5|146#返回至强化界面/@main>\ \ \ \ \ \ \ \ \ \       <请放入已强化和未强化的装备/FCOLOR=58>\
<Img:11:补丁:88:26/@转移开始>\ \ \ \ \ \      <已强化:/FCOLOR=69><$STR(S$显示1)>\ \      <未强化:/FCOLOR=69><$STR(S$显示2)>\ \  <小提示:推荐前期强化,后期能任意免费转移哦!/FCOLOR=229>\  

[@转移开始]
#IF
CheckBoxItemCount 2 1
#ACT
#ELSEACT
MESSAGEBOX 操作失败:\ \已强化框内没有目标装备!
break
#IF
CheckBoxItemCount 3 1
#ACT
#ELSEACT
MESSAGEBOX 操作失败:\ \未强化框内没有目标装备!
break

#act
SetUpgradeItem 2
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 0
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 0
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 0
CHANGECUSTOMITEMTEXT -1  
CHANGECUSTOMITEMTEXTCOLOR -1 69
CHANGECUSTOMITEMABIL -1 1 0 253
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 253
CHANGECUSTOMITEMABIL -1 4 0 253
CHANGECUSTOMITEMABIL -1 5 0 253
CHANGECUSTOMITEMABIL -1 6 0 253
CHANGECUSTOMITEMABIL -1 1 1 1
CHANGECUSTOMITEMABIL -1 2 1 2
CHANGECUSTOMITEMABIL -1 3 1 3
CHANGECUSTOMITEMABIL -1 4 1 4
CHANGECUSTOMITEMABIL -1 5 1 5
CHANGECUSTOMITEMABIL -1 6 1 6
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 5 2 5
CHANGECUSTOMITEMABIL -1 6 2 6
CHANGECUSTOMITEMABIL -1 1 3 1
CHANGECUSTOMITEMABIL -1 2 3 1
CHANGECUSTOMITEMABIL -1 3 3 1
CHANGECUSTOMITEMABIL -1 4 3 1
CHANGECUSTOMITEMABIL -1 5 3 1
CHANGECUSTOMITEMABIL -1 6 3 1

CHANGECUSTOMITEMVALUE -1 1 = 0
CHANGECUSTOMITEMVALUE -1 2 = 0
CHANGECUSTOMITEMVALUE -1 3 = 0
CHANGECUSTOMITEMVALUE -1 4 = 0
CHANGECUSTOMITEMVALUE -1 5 = 0
CHANGECUSTOMITEMVALUE -1 6 = 0
CHANGEITEMUPGRADECOUNT -1 = 0
SetNewItemValue -1 0 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
UpDateBoxItem 2
;——————开始转移
SetUpgradeItem 3
CHANGEITEMADDVALUE -1 <$STR(S$类型1a)> = <$STR(S$攻魔道)>
CHANGEITEMADDVALUE -1 <$STR(S$类型2a)> = <$STR(S$攻魔道)>
CHANGEITEMADDVALUE -1 <$STR(S$类型3a)> = <$STR(S$攻魔道)>
CHANGECUSTOMITEMTEXT -1 <$STR(S$说明)>
CHANGECUSTOMITEMTEXTCOLOR -1 69
CHANGECUSTOMITEMABIL -1 1 0 253
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 253
CHANGECUSTOMITEMABIL -1 4 0 253
CHANGECUSTOMITEMABIL -1 5 0 253
CHANGECUSTOMITEMABIL -1 6 0 253
CHANGECUSTOMITEMABIL -1 1 1 1
CHANGECUSTOMITEMABIL -1 2 1 2
CHANGECUSTOMITEMABIL -1 3 1 3
CHANGECUSTOMITEMABIL -1 4 1 4
CHANGECUSTOMITEMABIL -1 5 1 5
CHANGECUSTOMITEMABIL -1 6 1 6
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 5 2 5
CHANGECUSTOMITEMABIL -1 6 2 6
CHANGECUSTOMITEMABIL -1 1 3 1
CHANGECUSTOMITEMABIL -1 2 3 1
CHANGECUSTOMITEMABIL -1 3 3 1
CHANGECUSTOMITEMABIL -1 4 3 1
CHANGECUSTOMITEMABIL -1 5 3 1
CHANGECUSTOMITEMABIL -1 6 3 1
CHANGECUSTOMITEMVALUE -1 1 = <$STR(S$元素)>
CHANGECUSTOMITEMVALUE -1 2 = <$STR(S$元素)>
CHANGECUSTOMITEMVALUE -1 3 = <$STR(S$元素1)>
CHANGECUSTOMITEMVALUE -1 4 = <$STR(S$元素1)>
CHANGECUSTOMITEMVALUE -1 5 = <$STR(S$元素1)>
CHANGECUSTOMITEMVALUE -1 6 = <$STR(S$元素)>

CHANGEITEMUPGRADECOUNT -1 = <$STR(S$星级)>
SetNewItemValue -1 0 = <$STR(S$致命)>
SetNewItemValue -1 2 = <$STR(S$吸收)>
SetNewItemValue -1 3 = <$STR(S$吸收)>
SetNewItemValue -1 4 = <$STR(S$无视)>
SENDMOVEMSG 0 253 255 50 1 玩家[<$USERNAME>]将【<$BOXITEM[2].NAME>】的星级转移到【<$BOXITEM[3].NAME>】,视乎更强大了哦!
UpDateBoxItem 3
ReturnBoxItem 2
ReturnBoxItem 3
goto @转移

 

[@ItemOutBox1]
#act
goto @main

[@ItemOutBox2]
#act
goto @转移
[@ItemOutBox3]
#act
MOV S$显示2 <未放入目标装备/FCOLOR=151>
goto @转移界面

[@ItemIntoBox2]
#IF
EQUAL <$BOXITEM[2].UPGRADECOUNT> 0
#ACT
goto @0级转移
break

#IF
EQUAL <$BOXITEM[2].UPGRADECOUNT> 1
#ACT
goto @1级转移
break

#IF
EQUAL <$BOXITEM[2].UPGRADECOUNT> 2
#ACT
goto @2级转移
break

#IF
EQUAL <$BOXITEM[2].UPGRADECOUNT> 3
#ACT
goto @3级转移
break

#IF
EQUAL <$BOXITEM[2].UPGRADECOUNT> 4
#ACT
goto @4级转移
break

#IF
EQUAL <$BOXITEM[2].UPGRADECOUNT> 5
#ACT
goto @5级转移
break

#IF
EQUAL <$BOXITEM[2].UPGRADECOUNT> 6
#ACT
goto @6级转移
break

#IF
EQUAL <$BOXITEM[2].UPGRADECOUNT> 7
#ACT
goto @7级转移
break

#IF
EQUAL <$BOXITEM[2].UPGRADECOUNT> 8
#ACT
goto @8级转移
break

#IF
EQUAL <$BOXITEM[2].UPGRADECOUNT> 9
#ACT
goto @9级转移
break

#IF
EQUAL <$BOXITEM[2].UPGRADECOUNT> 10
#ACT
goto @10级转移
break

#IF
EQUAL <$BOXITEM[2].UPGRADECOUNT> 11
#ACT
goto @11级转移
break

#IF
EQUAL <$BOXITEM[2].UPGRADECOUNT> 12
#ACT
goto @12级转移
break

[@ItemIntoBox3]
#OR
CheckContainsText |<$BOXITEM[3].NAME> |[冷月寒霜]雷异·
CheckContainsText |<$BOXITEM[3].NAME> |[七星鎏虹]魔血·
CheckContainsText |<$BOXITEM[3].NAME> |[青冥霜华]圣裂·
CheckContainsText |<$BOXITEM[3].NAME> |[冰魄藏锋]玄妙·
CheckContainsText |<$BOXITEM[3].NAME> |[梨花裂齿]古龙·
CheckContainsText |<$BOXITEM[3].NAME> |[七彩琉璃]妖梦·
CheckContainsText |<$BOXITEM[3].NAME> |[乾坤日月]天劫·
CheckContainsText |<$BOXITEM[3].NAME> |[焱殇困龙]兵承·
CheckContainsText |<$BOXITEM[3].NAME> |[主宰万物]威天·
CheckContainsText |<$BOXITEM[3].NAME> |「月华流彩」ソ
CheckContainsText |<$BOXITEM[3].NAME> |「天灵复仇」ソ
CheckContainsText |<$BOXITEM[3].NAME> |「幽魂魔战」ソ
CheckContainsText |<$BOXITEM[3].NAME> |「碧幽黄泉」ソ
CheckContainsText |<$BOXITEM[3].NAME> |「永恒恶魔」ソ
CheckContainsText |<$BOXITEM[3].NAME> |「再世盘龙」ソ
CheckContainsText |<$BOXITEM[3].NAME> |「地裂狂怒」ソ
CheckContainsText |<$BOXITEM[3].NAME> |「黑曜怒战」ソ
CheckContainsText |<$BOXITEM[3].NAME> |「轮回灭魔」ソ
CheckContainsText |<$BOXITEM[3].NAME> |「恶魔契约」ソ
CheckContainsText |<$BOXITEM[3].NAME> |[孤独]☆残念般若·
CheckContainsText |<$BOXITEM[3].NAME> |[混殇]☆嗜血龙胆·
CheckContainsText |<$BOXITEM[3].NAME> |[落羽]☆泣血暴君·
CheckContainsText |<$BOXITEM[3].NAME> |[冰魄]☆磐龙魅影·
CheckContainsText |<$BOXITEM[3].NAME> |[浴血]☆夺心失魂·
CheckContainsText |<$BOXITEM[3].NAME> |[衍天]☆天尊菩提·
CheckContainsText |<$BOXITEM[3].NAME> |[末日]☆肆狂皇极·
CheckContainsText |<$BOXITEM[3].NAME> |[无尽]☆紫灵修罗·
CheckContainsText |<$BOXITEM[3].NAME> |[灰烬]☆冰凌幻影·
CheckContainsText |<$BOXITEM[3].NAME> |[嗜血]☆蝶舞碎梦·
CheckContainsText |<$BOXITEM[3].NAME> |超凡·云空破晓ˇ轩辕◇
CheckContainsText |<$BOXITEM[3].NAME> |出尘·断月之光ˇ苍穹◇
CheckContainsText |<$BOXITEM[3].NAME> |凌绝·百炼青云ˇ灭世◇
CheckContainsText |<$BOXITEM[3].NAME> |惊世·凌云傲天ˇ沧海◇
CheckContainsText |<$BOXITEM[3].NAME> |御空·血剑乱古ˇ破灭◇
CheckContainsText |<$BOXITEM[3].NAME> |混天·天剑太荒ˇ亢龙◇
CheckContainsText |<$BOXITEM[3].NAME> |雏凤·死方悯生ˇ御神◇
CheckContainsText |<$BOXITEM[3].NAME> |[神甲]ゞ弑神屠魔卐
CheckContainsText |<$BOXITEM[3].NAME> |虛無·
CheckContainsText |<$BOXITEM[3].NAME> |苍崖·
CheckContainsText |<$BOXITEM[3].NAME> |雷擊·
CheckContainsText |<$BOXITEM[3].NAME> |地鳴·
CheckContainsText |<$BOXITEM[3].NAME> |陰陽·
CheckContainsText |<$BOXITEM[3].NAME> |九星·
CheckContainsText |<$BOXITEM[3].NAME> |驚風·
CheckContainsText |<$BOXITEM[3].NAME> |血劫·
CheckContainsText |<$BOXITEM[3].NAME> |創神·
CheckContainsText |<$BOXITEM[3].NAME> |丹凤朝阳ゃ
CheckContainsText |<$BOXITEM[3].NAME> |潇湘夜雨ゃ
CheckContainsText |<$BOXITEM[3].NAME> |曼珠沙华ゃ
CheckContainsText |<$BOXITEM[3].NAME> |暴雨梨花ゃ
CheckContainsText |<$BOXITEM[3].NAME> |迷裟伏魔ゃ
CheckContainsText |<$BOXITEM[3].NAME> |连城夺煞ゃ
CheckContainsText |<$BOXITEM[3].NAME> |斗转星移ゃ
CheckContainsText |<$BOXITEM[3].NAME> |天地法相ゃ
CheckContainsText |<$BOXITEM[3].NAME> |天外飞仙ゃ
CheckContainsText |<$BOXITEM[3].NAME> |龍战九天ゃ
CheckContainsText |<$BOXITEM[3].NAME> |惊天动地
CheckContainsText |<$BOXITEM[3].NAME> |覆雨翻云
CheckContainsText |<$BOXITEM[3].NAME> |风卷残云
CheckContainsText |<$BOXITEM[3].NAME> |画地为牢
CheckContainsText |<$BOXITEM[3].NAME> |摧枯拉朽
CheckContainsText |<$BOXITEM[3].NAME> |亢龙有悔
CheckContainsText |<$BOXITEM[3].NAME> |睚眦必报
CheckContainsText |<$BOXITEM[3].NAME> |沧海一粟
CheckContainsText |<$BOXITEM[3].NAME> |登峰造极
CheckContainsText |<$BOXITEM[3].NAME> |醉生梦死
CheckContainsText |<$BOXITEM[3].NAME> |「日照」诸神赐福·
CheckContainsText |<$BOXITEM[3].NAME> |「焚阳」天兵神将·
CheckContainsText |<$BOXITEM[3].NAME> |「焚阳」天兵神将·
CheckContainsText |<$BOXITEM[3].NAME> |「血祭」八荒独尊·
CheckContainsText |<$BOXITEM[3].NAME> |「黎天」江山纵横·
CheckContainsText |<$BOXITEM[3].NAME> |「鳯鸣」整古烁今·
CheckContainsText |<$BOXITEM[3].NAME> |[神卐庭]雷霆斩将·
CheckContainsText |<$BOXITEM[3].NAME> |[神卐罚]蛟龙纵横·
CheckContainsText |<$BOXITEM[3].NAME> |[幻卐神]浴火凤凰·
CheckContainsText |<$BOXITEM[3].NAME> |破碎う
CheckContainsText |<$BOXITEM[3].NAME> |怒神ぃ
CheckContainsText |<$BOXITEM[3].NAME> |浩天う
CheckContainsText |<$BOXITEM[3].NAME> |嗜魂ぃ
CheckContainsText |<$BOXITEM[3].NAME> |皓月う
CheckContainsText |<$BOXITEM[3].NAME> |无双ぃ
CheckContainsText |<$BOXITEM[3].NAME> |幽影う
CheckContainsText |<$BOXITEM[3].NAME> |嗜血ぐ
CheckContainsText |<$BOXITEM[3].NAME> |永恒ぃ
CheckContainsText |<$BOXITEM[3].NAME> |嗜血け
CheckContainsText |<$BOXITEM[3].NAME> |魅影ぃ
CheckContainsText |<$BOXITEM[3].NAME> |虎啸ぐ
CheckContainsText |<$BOXITEM[3].NAME> |虎啸け
CheckContainsText |<$BOXITEM[3].NAME> |御魂ぃ
CheckContainsText |<$BOXITEM[3].NAME> |星云け
CheckContainsText |<$BOXITEM[3].NAME> |星云ぐ
CheckContainsText |<$BOXITEM[3].NAME> |天神ぃ
CheckContainsText |<$BOXITEM[3].NAME> |炎断ぐ
CheckContainsText |<$BOXITEM[3].NAME> |炎断け
CheckContainsText |<$BOXITEM[3].NAME> |苍穹ぃ
CheckContainsText |<$BOXITEM[3].NAME> |裂地ぐ
CheckContainsText |<$BOXITEM[3].NAME> |裂地け
CheckContainsText |<$BOXITEM[3].NAME> |江清月近
CheckContainsText |<$BOXITEM[3].NAME> |醉倾た城
CheckContainsText |<$BOXITEM[3].NAME> |海生明月
CheckContainsText |<$BOXITEM[3].NAME> |幽魔た主
CheckContainsText |<$BOXITEM[3].NAME> |静夜空山
CheckContainsText |<$BOXITEM[3].NAME> |巨无た霸
CheckContainsText |<$BOXITEM[3].NAME> |落霞孤鹜
CheckContainsText |<$BOXITEM[3].NAME> |杀破た狼
CheckContainsText |<$BOXITEM[3].NAME> |轩辕伏魔
CheckContainsText |<$BOXITEM[3].NAME> |龙吟た风
CheckContainsText |<$BOXITEM[3].NAME> |龍鳳鸳鸯
CheckContainsText |<$BOXITEM[3].NAME> |狱魔た神
CheckContainsText |<$BOXITEM[3].NAME> |訷策武威
CheckContainsText |<$BOXITEM[3].NAME> |笑傲た天
CheckContainsText |<$BOXITEM[3].NAME> |滅卋訷武
CheckContainsText |<$BOXITEM[3].NAME> |独孤た残
CheckContainsText |<$BOXITEM[3].NAME> |蒼兲承影
CheckContainsText |<$BOXITEM[3].NAME> |彪悍た战
CheckContainsText |<$BOXITEM[3].NAME> |破軍渾沌
CheckContainsText |<$BOXITEM[3].NAME> |逍遥た魂
CheckContainsText |<$BOXITEM[3].NAME> |天地人间
CheckContainsText |<$BOXITEM[3].NAME> |太极流光
CheckContainsText |<$BOXITEM[3].NAME> |人间天地
CheckContainsText |<$BOXITEM[3].NAME> |冥火薄天
CheckContainsText |<$BOXITEM[3].NAME> |不败王者
CheckContainsText |<$BOXITEM[3].NAME> |九霄风雷
CheckContainsText |<$BOXITEM[3].NAME> |冥龙护体
CheckContainsText |<$BOXITEM[3].NAME> |灵犀望月
CheckContainsText |<$BOXITEM[3].NAME> |脱剑悲魔
CheckContainsText |<$BOXITEM[3].NAME> |霜冷九州
CheckContainsText |<$BOXITEM[3].NAME> |天脊云中
CheckContainsText |<$BOXITEM[3].NAME> |雪蟒霜寒
CheckContainsText |<$BOXITEM[3].NAME> |烟雨平生
CheckContainsText |<$BOXITEM[3].NAME> |银澜月华
CheckContainsText |<$BOXITEM[3].NAME> |陶然人祖
CheckContainsText |<$BOXITEM[3].NAME> |凤翼流珠
CheckContainsText |<$BOXITEM[3].NAME> |肝胆昆仑
CheckContainsText |<$BOXITEM[3].NAME> |峥嵘岁月
CheckContainsText |<$BOXITEM[3].NAME> |烟波天阔
CheckContainsText |<$BOXITEM[3].NAME> |龙神御风
CheckContainsText |<$BOXITEM[3].NAME> |[赤壁]傲雪君临
CheckContainsText |<$BOXITEM[3].NAME> |[战国]吞噬星空
CheckContainsText |<$BOXITEM[3].NAME> |[卧龙]五虎刑天
Check

ContainsText |<$BOXITEM[3].NAME> |[乱世]帝释九天
CheckContainsText |<$BOXITEM[3].NAME> |[官渡]豪情无双
CheckContainsText |<$BOXITEM[3].NAME> |[七雄]蔡袅揭谛
CheckContainsText |<$BOXITEM[3].NAME> |[武阳]我意纵横
CheckContainsText |<$BOXITEM[3].NAME> |[三国]百无禁忌
CheckContainsText |<$BOXITEM[3].NAME> |[潼关]战无不胜
CheckContainsText |<$BOXITEM[3].NAME> |[争霸]天罡正气
CheckContainsText |<$BOXITEM[3].NAME> |(虚无)
CheckContainsText |<$BOXITEM[3].NAME> |(上古)
CheckContainsText |<$BOXITEM[3].NAME> |(盘古)
CheckContainsText |<$BOXITEM[3].NAME> |(鸿蒙)
CheckContainsText |<$BOXITEM[3].NAME> |(戮仙)
CheckContainsText |<$BOXITEM[3].NAME> |(封神)
CheckContainsText |<$BOXITEM[3].NAME> |帝王神ミ
CheckContainsText |<$BOXITEM[3].NAME> |惊天神ミ
CheckContainsText |<$BOXITEM[3].NAME> |神话神ミ
CheckContainsText |<$BOXITEM[3].NAME> |恶魔神ミ
CheckContainsText |<$BOXITEM[3].NAME> |狂怒神ミ
CheckContainsText |<$BOXITEM[3].NAME> |地裂神ミ
CheckContainsText |<$BOXITEM[3].NAME> |魅影神ミ
CheckContainsText |<$BOXITEM[3].NAME> |幽魂神ミ
CheckContainsText |<$BOXITEM[3].NAME> |魔战神ミ
CheckContainsText |<$BOXITEM[3].NAME> |驚風慑魂ヅ
CheckContainsText |<$BOXITEM[3].NAME> |血劫紅月ヅ
CheckContainsText |<$BOXITEM[3].NAME> |風火金雷ヅ
CheckContainsText |<$BOXITEM[3].NAME> |創神劫世ヅ
CheckContainsText |<$BOXITEM[3].NAME> |天藐混沌ヅ
CheckContainsText |<$BOXITEM[3].NAME> |血宵蝕月ヅ
CheckContainsText |<$BOXITEM[3].NAME> |霸王烈焰ヅ
CheckContainsText |<$BOXITEM[3].NAME> |殘痕孤鳴ヅ
CheckContainsText |<$BOXITEM[3].NAME> |煞血之月ヅ
CheckContainsText |<$BOXITEM[3].NAME> |天蠶蝕神ヅ
CheckContainsText |<$BOXITEM[3].NAME> |炎動朱火·
CheckContainsText |<$BOXITEM[3].NAME> |靈山神嘆·
CheckContainsText |<$BOXITEM[3].NAME> |化骨冰鋒·
CheckContainsText |<$BOXITEM[3].NAME> |龍行霸天·
CheckContainsText |<$BOXITEM[3].NAME> |诸神黄昏·
CheckContainsText |<$BOXITEM[3].NAME> |洪荒毀滅·
CheckContainsText |<$BOXITEM[3].NAME> |冰封鸿蒙·
CheckContainsText |<$BOXITEM[3].NAME> |訷武创世·
CheckContainsText |<$BOXITEM[3].NAME> |辉煌霸天·
CheckContainsText |<$BOXITEM[3].NAME> |逆鳞兲威·
CheckContainsText |<$BOXITEM[3].NAME> |「峥㊣嵘」
CheckContainsText |<$BOXITEM[3].NAME> |「弑㊣魂」
CheckContainsText |<$BOXITEM[3].NAME> |「末㊣日」
CheckContainsText |<$BOXITEM[3].NAME> |「碎㊣裂」
CheckContainsText |<$BOXITEM[3].NAME> |「饶㊣光」
CheckContainsText |<$BOXITEM[3].NAME> |[圣庭]侠骨但存国事倾·
CheckContainsText |<$BOXITEM[3].NAME> |[法相]神踪归兮广陵奏·
CheckContainsText |<$BOXITEM[3].NAME> |[帝惘]极皇武仙霸苍穹·
CheckContainsText |<$BOXITEM[3].NAME> |[灭世]仙谷泯灭神农帝·
CheckContainsText |<$BOXITEM[3].NAME> |[璀璨]天下英雄出我辈·
CheckContainsText |<$BOXITEM[3].NAME> |[堕落]提剑跨骑挥鬼雨·
CheckContainsText |<$BOXITEM[3].NAME> |■■■赵云
CheckContainsText |<$BOXITEM[3].NAME> |■■■■吕布
#ACT
#ELSEACT
UNALLOWITEMINTOBOX
MESSAGEBOX 操作失败:\ \此类物品无法进行强化!
break

 

#IF
CheckContainsText |5| |<$BOXITEM[3].STDMODE>|
#ACT
MOV S$类型1a 0
MOV S$类型2a 1
MOV S$类型3a 2
#ELSEACT
MOV S$类型1a 2
MOV S$类型2a 3
MOV S$类型3a 4

#IF
EQUAL <$BOXITEM[3].UPGRADECOUNT> 0
#ACT
MOV S$显示2 {<$BOXITEM[3].NAME>/FCOLOR=254}
goto @转移界面
#elseact
UNALLOWITEMINTOBOX
MESSAGEBOX 操作失败:\ \目标装备必须是未强化的才可以哦!

[@0级转移]
#ACT
UNALLOWITEMINTOBOX
MESSAGEBOX 操作失败:\ \此装备没有强化,无法操作!

[@1级转移]
#if
CheckContainsText |5| |<$BOXITEM[2].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}

#IF
#act
MOV S$攻魔道 200
MOV S$说明  
MOV S$元素 0
MOV S$元素1 0
MOV S$星级 1
MOV S$致命 0
MOV S$吸收 0
goto @转移界面

[@2级转移]
#if
CheckContainsText |5| |<$BOXITEM[2].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4

#IF
#act
MOV S$攻魔道 400
MOV S$说明  
MOV S$元素 0
MOV S$元素1 0
MOV S$星级 2
MOV S$致命 0
MOV S$吸收 0
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}
goto @转移界面

[@3级转移]
#if
CheckContainsText |5| |<$BOXITEM[2].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}

#IF
#act
MOV S$攻魔道 600
MOV S$说明  
MOV S$元素 0
MOV S$元素1 0
MOV S$星级 3
MOV S$致命 0
MOV

S$吸收 0
goto @转移界面

 

[@4级转移]
#if
CheckContainsText |5| |<$BOXITEM[2].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}

#IF
#act
MOV S$攻魔道 800
MOV S$说明  
MOV S$元素 0
MOV S$元素1 0
MOV S$星级 4
MOV S$致命 0
MOV S$吸收 0
goto @转移界面

[@5级转移]
#if
CheckContainsText |5| |<$BOXITEM[2].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}

#IF
#act
MOV S$攻魔道 1000
MOV S$说明  
MOV S$元素 0
MOV S$元素1 0
MOV S$星级 5
MOV S$致命 0
MOV S$吸收 0
goto @转移界面

[@6级转移]
#if
CheckContainsText |5| |<$BOXITEM[2].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}

#IF
#act
MOV S$攻魔道 1200
MOV S$说明 [强化+6]属性奖励:
MOV S$元素 2
MOV S$元素1 0
MOV S$星级 6
MOV S$致命 0
MOV S$吸收 0
goto @转移界面

[@7级转移]
#if
CheckContainsText |5| |<$BOXITEM[2].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}

#IF
#act
MOV S$攻魔道 1400
MOV S$说明 [强化+7]属性奖励:
MOV S$元素 3
MOV S$元素1 1
MOV S$星级 7
MOV S$致命 0
MOV S$吸收 0
goto @转移界面

[@8级转移]
#if
CheckContainsText |5| |<$BOXITEM[2].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}

#IF
#act
MOV S$攻魔道 1600
MOV S$说明 [强化+8]属性奖励:
MOV S$元素 4
MOV S$元素1 2
MOV S$星级 8
MOV S$致命 3
MOV S$吸收 3
goto @转移界面

[@9级转移]
#if
CheckContainsText |5| |<$BOXITEM[2].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}

#IF
#act
MOV S$攻魔道 2000
MOV S$说明 [强化+9]属性奖励:
MOV S$元素 5
MOV S$元素1 3
MOV S$星级 9
MOV S$致命 6
MOV S$吸收 6
goto @转移界面

[@10级转移]
#if
CheckContainsText |5| |<$BOXITEM[2].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}

#IF
#act
MOV S$攻魔道 2500
MOV S$说明 [强化+10]属性奖励:
MOV S$元素 7
MOV S$元素1 4
MOV S$星级 10
MOV S$致命 6
MOV S$吸收 6
MOV S$无视 2
goto @转移界面

[@11级转移]
#if
CheckContainsText |5| |<$BOXITEM[2].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}

#IF
#act
MOV S$攻魔道 3000
MOV S$说明 [强化+11]属性奖励:
MOV S$元素 10
MOV S$元素1 5
MOV S$星级 11
MOV S$致命 6
MOV S$吸收 6
MOV S$无视 4
goto @转移界面

[@12级转移]
#if
CheckContainsText |5| |<$BOXITEM[2].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
MOV S$显示1 {<$BOXITEM[2].NAME>/FCOLOR=250}

#IF
#act
MOV S$攻魔道 4000
MOV S$说明 [强化+12]属性奖励:
MOV S$元素 20
MOV S$元素1 10
MOV S$星级 12
MOV S$致命 6
MOV S$吸收 6
MOV S$无视 6
goto @转移界面

 

[@升级0级]
#IF
CheckContainsText |5| |<$BOXITEM[1].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
goto @升级0级a
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
goto @升级0级a

[@升级0级a]
#if
CHECKITEM 钢铁之魂 2
#act
take 钢铁之魂 2
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 200
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 200
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 200
CHANGEITEMUPGRADECOUNT -1 + 1
SENDMOVEMSG 0 253 255 50 1 玩家[<$USERNAME>]成功将【<$BOXITEM[1].NAME>】强化到一星,高星更有惊喜哦,加油吧!
UpDateBoxItem 1
ReturnBoxItem 1
goto @main
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!

[@升级1级]
#IF
CheckContainsText |5| |<$BOXITEM[1].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
goto @升级1级a
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
goto @升级1级a

[@升级1级a]
#if
CHECKITEM 钢铁之魂 4
#act
take 钢铁之魂 4
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 400
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 400
CHANGEITEMADDVAL

UE -1 <$STR(S$类型3)> = 400
CHANGEITEMUPGRADECOUNT -1 + 1
SENDMOVEMSG 0 253 255 50 1 玩家[<$USERNAME>]成功将【<$BOXITEM[1].NAME>】强化到二星,高星更有惊喜哦,加油吧!
UpDateBoxItem 1
ReturnBoxItem 1
goto @main
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!
[@升级2级]
#IF
CheckContainsText |5| |<$BOXITEM[1].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
goto @升级2级a
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
goto @升级2级a

 

[@升级2级a]
#if
CHECKITEM 钢铁之魂 6
#act
take 钢铁之魂 6
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 600
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 600
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 600
CHANGEITEMUPGRADECOUNT -1 + 1
SENDMOVEMSG 0 253 255 50 1 玩家[<$USERNAME>]成功将【<$BOXITEM[1].NAME>】强化到三星,高星更有惊喜哦,加油吧!
UpDateBoxItem 1
ReturnBoxItem 1
goto @main
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!
[@升级3级]
#IF
CheckContainsText |5| |<$BOXITEM[1].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
goto @升级3级a
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
goto @升级3级a

[@升级3级a]
#if
CHECKITEM 钢铁之魂 8
#act
take 钢铁之魂 8
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 800
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 800
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 800
CHANGEITEMUPGRADECOUNT -1 + 1
SENDMOVEMSG 0 253 255 50 1 玩家[<$USERNAME>]成功将【<$BOXITEM[1].NAME>】强化到四星,高星更有惊喜哦,加油吧!
UpDateBoxItem 1
ReturnBoxItem 1
goto @main
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!
[@升级4级]
#IF
CheckContainsText |5| |<$BOXITEM[1].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
goto @升级4级a
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
goto @升级4级a

[@升级4级a]
#if
CHECKITEM 钢铁之魂 10
#act
take 钢铁之魂 10
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 1000
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 1000
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 1000
CHANGEITEMUPGRADECOUNT -1 + 1
SENDMOVEMSG 0 253 255 50 1 玩家[<$USERNAME>]成功将【<$BOXITEM[1].NAME>】强化到五星,高星更有惊喜哦,加油吧!
UpDateBoxItem 1
ReturnBoxItem 1
goto @main
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!
[@升级5级]
#IF
CheckContainsText |5| |<$BOXITEM[1].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
goto @升级5级a
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
goto @升级5级a

[@升级5级a]
#if
CHECKITEM 钢铁之魂 20
#act
take 钢铁之魂 20
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 1200
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 1200
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 1200
CHANGECUSTOMITEMTEXT -1 [强化+6]属性奖励:
CHANGECUSTOMITEMTEXTCOLOR -1 69
;—–文字颜色
CHANGECUSTOMITEMABIL -1 1 0 253
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 253
CHANGECUSTOMITEMABIL -1 4 0 253
CHANGECUSTOMITEMABIL -1 5 0 253
CHANGECUSTOMITEMABIL -1 6 0 253
;—–属性绑定
CHANGECUSTOMITEMABIL -1 1 1 1
CHANGECUSTOMITEMABIL -1 2 1 2
CHANGECUSTOMITEMABIL -1 3 1 3
CHANGECUSTOMITEMABIL -1 4 1 4
CHANGECUSTOMITEMABIL -1 5 1 5
CHANGECUSTOMITEMABIL -1 6 1 6

;—–属性位置
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 5 2 5
CHANGECUSTOMITEMABIL -1 6 2 6

CHANGECUSTOMITEMABIL -1 1 3 1
CHANGECUSTOMITEMABIL -1 2 3 1
CHANGECUSTOMITEMABIL -1 3 3 1
CHANGECUSTOMITEMABIL -1 4 3 1
CHANGECUSTOMITEMABIL -1 5 3 1
CHANGECUSTOMITEMABIL -1 6 3 1

CHANGECUSTOMITEMVALUE -1 1 = 2
CHANGECUSTOMITEMVALUE -1 2 = 2
;CHANGECUSTOMITEMVALUE -1 3 = 3
;CHANGECUSTOMITEMVALUE -1 4 = 3
;CHANGECUSTOMITEMVALUE -1 5 = 3
CHANGECUSTOMITEMVALUE -1 6 = 2
CHANGEITEMUPGRADECOUNT -1 + 1
SENDMOVEMSG 0 253 255 50 1 玩家[<$USERNAME>]成功将【<$BOXITEM[1].NAME>】强化到六星,高星更有惊喜哦,加油吧!
UpDateBoxItem 1
ReturnBoxItem 1
goto @main
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!

[@升级6级]
#IF
CheckContainsText |5| |<$BOXITEM[1].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
goto @升级6级a
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
goto @升级6级a

[@升级6级a]
#if
CHECKITEM 钢铁之魂 40
#act
take 钢铁之魂 40
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 1400
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 1400
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 1400
CHANGECUSTOMITEMTEXT -1 [强化+7]属性奖励:
CHANGECUSTOMITEMTEXTCOLOR -1 69
;—–文字颜色
CHANGECUSTOMITEMABIL -1 1 0 253
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 253
CHANGECUSTOMITEMABIL -1 4 0 253
CHANGECUSTOMITEMABIL -1 5 0 253
CHANGECUSTOMITEMABIL -1 6 0 253
;—–属性绑定
CHANGECUSTOMITEMABIL -1 1 1 1
CHANGECUSTOMITEMABIL -1

2 1 2
CHANGECUSTOMITEMABIL -1 3 1 3
CHANGECUSTOMITEMABIL -1 4 1 4
CHANGECUSTOMITEMABIL -1 5 1 5
CHANGECUSTOMITEMABIL -1 6 1 6

 

;—–属性位置
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 5 2 5
CHANGECUSTOMITEMABIL -1 6 2 6

CHANGECUSTOMITEMABIL -1 1 3 1
CHANGECUSTOMITEMABIL -1 2 3 1
CHANGECUSTOMITEMABIL -1 3 3 1
CHANGECUSTOMITEMABIL -1 4 3 1
CHANGECUSTOMITEMABIL -1 5 3 1
CHANGECUSTOMITEMABIL -1 6 3 1

CHANGECUSTOMITEMVALUE -1 1 = 3
CHANGECUSTOMITEMVALUE -1 2 = 3
CHANGECUSTOMITEMVALUE -1 3 = 1
CHANGECUSTOMITEMVALUE -1 4 = 1
CHANGECUSTOMITEMVALUE -1 5 = 1
CHANGECUSTOMITEMVALUE -1 6 = 3
CHANGEITEMUPGRADECOUNT -1 + 1
SENDMOVEMSG 0 253 255 50 1 玩家[<$USERNAME>]成功将【<$BOXITEM[1].NAME>】强化到七星,高星更有惊喜哦,加油吧!
UpDateBoxItem 1
ReturnBoxItem 1
goto @main
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!

[@升级7级]
#IF
CheckContainsText |5| |<$BOXITEM[1].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
goto @升级7级a
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
goto @升级7级a

[@升级7级a]
#if
CHECKITEM 钢铁之魂 80
#act
take 钢铁之魂 80
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 1600
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 1600
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 1600
CHANGECUSTOMITEMTEXT -1 [强化+8]属性奖励:
CHANGECUSTOMITEMTEXTCOLOR -1 69
;—–文字颜色
CHANGECUSTOMITEMABIL -1 1 0 253
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 253
CHANGECUSTOMITEMABIL -1 4 0 253
CHANGECUSTOMITEMABIL -1 5 0 253
CHANGECUSTOMITEMABIL -1 6 0 253
;—–属性绑定
CHANGECUSTOMITEMABIL -1 1 1 1
CHANGECUSTOMITEMABIL -1 2 1 2
CHANGECUSTOMITEMABIL -1 3 1 3
CHANGECUSTOMITEMABIL -1 4 1 4
CHANGECUSTOMITEMABIL -1 5 1 5
CHANGECUSTOMITEMABIL -1 6 1 6

;—–属性位置
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 5 2 5
CHANGECUSTOMITEMABIL -1 6 2 6

CHANGECUSTOMITEMABIL -1 1 3 1
CHANGECUSTOMITEMABIL -1 2 3 1
CHANGECUSTOMITEMABIL -1 3 3 1
CHANGECUSTOMITEMABIL -1 4 3 1
CHANGECUSTOMITEMABIL -1 5 3 1
CHANGECUSTOMITEMABIL -1 6 3 1

CHANGECUSTOMITEMVALUE -1 1 = 4
CHANGECUSTOMITEMVALUE -1 2 = 4
CHANGECUSTOMITEMVALUE -1 3 = 2
CHANGECUSTOMITEMVALUE -1 4 = 2
CHANGECUSTOMITEMVALUE -1 5 = 2
CHANGECUSTOMITEMVALUE -1 6 = 4
SetNewItemValue -1 0 = 3
SetNewItemValue -1 2 = 3
SetNewItemValue -1 3 = 3
CHANGEITEMUPGRADECOUNT -1 + 1
SENDMOVEMSG 0 253 255 50 1 玩家[<$USERNAME>]成功将【<$BOXITEM[1].NAME>】强化到八星,这是要屠杀的节奏吗?
UpDateBoxItem 1
ReturnBoxItem 1
goto @main
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!

[@升级8级]
#IF
CheckContainsText |5| |<$BOXITEM[1].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
goto @升级8级a
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
goto @升级8级a

[@升级8级a]
#if
CHECKITEM 钢铁之魂 100
#act
take 钢铁之魂 100
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 2000
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 2000
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 2000
CHANGECUSTOMITEMTEXT -1 [强化+9]属性奖励:
CHANGECUSTOMITEMTEXTCOLOR -1 69
;—–文字颜色
CHANGECUSTOMITEMABIL -1 1 0 253
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 253
CHANGECUSTOMITEMABIL -1 4 0 253
CHANGECUSTOMITEMABIL -1 5 0 253
CHANGECUSTOMITEMABIL -1 6 0 253
;—–属性绑定
CHANGECUSTOMITEMABIL -1 1 1 1
CHANGECUSTOMITEMABIL -1 2 1 2
CHANGECUSTOMITEMABIL -1 3 1 3
CHANGECUSTOMITEMABIL -1 4 1 4
CHANGECUSTOMITEMABIL -1 5 1 5
CHANGECUSTOMITEMABIL -1 6 1 6

;—–属性位置
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 5 2 5
CHANGECUSTOMITEMABIL -1 6 2 6

CHANGECUSTOMITEMABIL -1 1 3 1
CHANGECUSTOMITEMABIL -1 2 3 1
CHANGECUSTOMITEMABIL -1 3 3 1
CHANGECUSTOMITEMABIL -1 4 3 1
CHANGECUSTOMITEMABIL -1 5 3 1
CHANGECUSTOMITEMABIL -1 6 3 1

CHANGECUSTOMITEMVALUE -1 1 = 5
CHANGECUSTOMITEMVALUE -1 2 = 5
CHANGECUSTOMITEMVALUE -1 3 = 3
CHANGECUSTOMITEMVALUE -1 4 = 3
CHANGECUSTOMITEMVALUE -1 5 = 3
CHANGECUSTOMITEMVALUE -1 6 = 5
SetNewItemValue -1 0 = 6
SetNewItemValue -1 2 = 6
SetNewItemValue -1 3 = 6
CHANGEITEMUPGRADECOUNT -1 + 1
SENDMOVEMSG 0 253 255 50 1 玩家[<$USERNAME>]成功将【<$BOXITEM[1].NAME>】强化到九星,这是要屠杀的节奏吗?
UpDateBoxItem 1
ReturnBoxItem 1
goto @main
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!

[@升级9级]
#IF
CHECKITEM 钢铁之魂 100
#ACT
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!
break

#IF
CheckContainsText |5| |<$BOXITEM[1].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
goto @升级9级1
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
goto @升级9级1

[@

升级9级1]
#IF
equal N13 0
#ACT
mov N13 1
take 钢铁之魂 100
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 1600
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 1600
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 1600
CHANGECUSTOMITEMTEXT -1 [强化+8]属性奖励:
CHANGECUSTOMITEMTEXTCOLOR -1 69
;—–文字颜色
CHANGECUSTOMITEMABIL -1 1 0 253
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 253
CHANGECUSTOMITEMABIL -1 4 0 253
CHANGECUSTOMITEMABIL -1 5 0 253
CHANGECUSTOMITEMABIL -1 6 0 253
;—–属性绑定
CHANGECUSTOMITEMABIL -1 1 1 1
CHANGECUSTOMITEMABIL -1 2 1 2
CHANGECUSTOMITEMABIL -1 3 1 3
CHANGECUSTOMITEMABIL -1 4 1 4
CHANGECUSTOMITEMABIL -1 5 1 5
CHANGECUSTOMITEMABIL -1 6 1 6

 

;—–属性位置
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 5 2 5
CHANGECUSTOMITEMABIL -1 6 2 6

CHANGECUSTOMITEMABIL -1 1 3 1
CHANGECUSTOMITEMABIL -1 2 3 1
CHANGECUSTOMITEMABIL -1 3 3 1
CHANGECUSTOMITEMABIL -1 4 3 1
CHANGECUSTOMITEMABIL -1 5 3 1
CHANGECUSTOMITEMABIL -1 6 3 1

CHANGECUSTOMITEMVALUE -1 1 = 4
CHANGECUSTOMITEMVALUE -1 2 = 4
CHANGECUSTOMITEMVALUE -1 3 = 2
CHANGECUSTOMITEMVALUE -1 4 = 2
CHANGECUSTOMITEMVALUE -1 5 = 2
CHANGECUSTOMITEMVALUE -1 6 = 4
SetNewItemValue -1 0 = 3
SetNewItemValue -1 2 = 3
SetNewItemValue -1 3 = 3
CHANGEITEMUPGRADECOUNT -1 – 1
MESSAGEBOX 强化提示:\ \追求强大的属性是要付出代价的,你这次运气不好,将你的星级降为8级。
UpDateBoxItem 1
ReturnBoxItem 1
goto @main
break

#IF
RANDOM 2
#ACT
mov N13 0
goto @升级9级a
#elseact
take 钢铁之魂 100
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 1600
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 1600
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 1600
CHANGECUSTOMITEMTEXT -1 [强化+8]属性奖励:
CHANGECUSTOMITEMTEXTCOLOR -1 69
;—–文字颜色
CHANGECUSTOMITEMABIL -1 1 0 253
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 253
CHANGECUSTOMITEMABIL -1 4 0 253
CHANGECUSTOMITEMABIL -1 5 0 253
CHANGECUSTOMITEMABIL -1 6 0 253
;—–属性绑定
CHANGECUSTOMITEMABIL -1 1 1 1
CHANGECUSTOMITEMABIL -1 2 1 2
CHANGECUSTOMITEMABIL -1 3 1 3
CHANGECUSTOMITEMABIL -1 4 1 4
CHANGECUSTOMITEMABIL -1 5 1 5
CHANGECUSTOMITEMABIL -1 6 1 6

;—–属性位置
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 5 2 5
CHANGECUSTOMITEMABIL -1 6 2 6

CHANGECUSTOMITEMABIL -1 1 3 1
CHANGECUSTOMITEMABIL -1 2 3 1
CHANGECUSTOMITEMABIL -1 3 3 1
CHANGECUSTOMITEMABIL -1 4 3 1
CHANGECUSTOMITEMABIL -1 5 3 1
CHANGECUSTOMITEMABIL -1 6 3 1

CHANGECUSTOMITEMVALUE -1 1 = 4
CHANGECUSTOMITEMVALUE -1 2 = 4
CHANGECUSTOMITEMVALUE -1 3 = 2
CHANGECUSTOMITEMVALUE -1 4 = 2
CHANGECUSTOMITEMVALUE -1 5 = 2
CHANGECUSTOMITEMVALUE -1 6 = 4
SetNewItemValue -1 0 = 3
SetNewItemValue -1 2 = 3
SetNewItemValue -1 3 = 3
CHANGEITEMUPGRADECOUNT -1 – 1
MESSAGEBOX 强化提示:\ \追求强大的属性是要付出代价的,你这次运气不好,将你的星级降为8级。
UpDateBoxItem 1
ReturnBoxItem 1
goto @main

[@升级9级a]
#if
CHECKITEM 钢铁之魂 100
#act
take 钢铁之魂 100
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 2500
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 2500
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 2500
CHANGECUSTOMITEMTEXT -1 [强化+10]属性奖励:
CHANGECUSTOMITEMTEXTCOLOR -1 69
;—–文字颜色
CHANGECUSTOMITEMABIL -1 1 0 253
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 253
CHANGECUSTOMITEMABIL -1 4 0 253
CHANGECUSTOMITEMABIL -1 5 0 253
CHANGECUSTOMITEMABIL -1 6 0 253
;—–属性绑定
CHANGECUSTOMITEMABIL -1 1 1 1
CHANGECUSTOMITEMABIL -1 2 1 2
CHANGECUSTOMITEMABIL -1 3 1 3
CHANGECUSTOMITEMABIL -1 4 1 4
CHANGECUSTOMITEMABIL -1 5 1 5
CHANGECUSTOMITEMABIL -1 6 1 6

;—–属性位置
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 5 2 5
CHANGECUSTOMITEMABIL -1 6 2 6

CHANGECUSTOMITEMABIL -1 1 3 1
CHANGECUSTOMITEMABIL -1 2 3 1
CHANGECUSTOMITEMABIL -1 3 3 1
CHANGECUSTOMITEMABIL -1 4 3 1
CHANGECUSTOMITEMABIL -1 5 3 1
CHANGECUSTOMITEMABIL -1 6 3 1

CHANGECUSTOMITEMVALUE -1 1 = 7
CHANGECUSTOMITEMVALUE -1 2 = 7
CHANGECUSTOMITEMVALUE -1 3 = 4
CHANGECUSTOMITEMVALUE -1 4 = 4
CHANGECUSTOMITEMVALUE -1 5 = 4
CHANGECUSTOMITEMVALUE -1 6 = 7
SetNewItemValue -1 0 = 6
SetNewItemValue -1 2 = 6
SetNewItemValue -1 3 = 6
SetNewItemValue -1 4 = 2
CHANGEITEMUPGRADECOUNT -1 + 1
SENDMOVEMSG 0 253 255 50 1 玩家[<$USERNAME>]成功将【<$BOXITEM[1].NAME>】强化到10星,这是要屠杀的节奏吗?
UpDateBoxItem 1
ReturnBoxItem 1
goto @main
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!

[@升级10级]
#IF
CHECKITEM 钢铁之魂 100
#ACT
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!
break

#IF
CheckContainsText |5| |<$BOXITEM[1].STDMODE>|
#ACT

MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
goto @升级10级1
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
goto @升级10级1

 

[@升级10级1]
#IF
RANDOM 4
#ACT
goto @升级10级a
#elseact
take 钢铁之魂 100
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 2000
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 2000
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 2000
CHANGECUSTOMITEMTEXT -1 [强化+9]属性奖励:
CHANGECUSTOMITEMTEXTCOLOR -1 69
;—–文字颜色
CHANGECUSTOMITEMABIL -1 1 0 253
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 253
CHANGECUSTOMITEMABIL -1 4 0 253
CHANGECUSTOMITEMABIL -1 5 0 253
CHANGECUSTOMITEMABIL -1 6 0 253
;—–属性绑定
CHANGECUSTOMITEMABIL -1 1 1 1
CHANGECUSTOMITEMABIL -1 2 1 2
CHANGECUSTOMITEMABIL -1 3 1 3
CHANGECUSTOMITEMABIL -1 4 1 4
CHANGECUSTOMITEMABIL -1 5 1 5
CHANGECUSTOMITEMABIL -1 6 1 6

;—–属性位置
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 5 2 5
CHANGECUSTOMITEMABIL -1 6 2 6

CHANGECUSTOMITEMABIL -1 1 3 1
CHANGECUSTOMITEMABIL -1 2 3 1
CHANGECUSTOMITEMABIL -1 3 3 1
CHANGECUSTOMITEMABIL -1 4 3 1
CHANGECUSTOMITEMABIL -1 5 3 1
CHANGECUSTOMITEMABIL -1 6 3 1

CHANGECUSTOMITEMVALUE -1 1 = 5
CHANGECUSTOMITEMVALUE -1 2 = 5
CHANGECUSTOMITEMVALUE -1 3 = 3
CHANGECUSTOMITEMVALUE -1 4 = 3
CHANGECUSTOMITEMVALUE -1 5 = 3
CHANGECUSTOMITEMVALUE -1 6 = 5
SetNewItemValue -1 0 = 6
SetNewItemValue -1 2 = 6
SetNewItemValue -1 3 = 6
CHANGEITEMUPGRADECOUNT -1 – 1
MESSAGEBOX 强化提示:\ \追求强大的属性是要付出代价的,你这次运气不好,将你的星级降为9级。
UpDateBoxItem 1
ReturnBoxItem 1
goto @main

[@升级10级a]
#if
CHECKITEM 钢铁之魂 100
#act
take 钢铁之魂 100
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 3000
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 3000
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 3000
CHANGECUSTOMITEMTEXT -1 [强化+11]属性奖励:
CHANGECUSTOMITEMTEXTCOLOR -1 69
;—–文字颜色
CHANGECUSTOMITEMABIL -1 1 0 253
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 253
CHANGECUSTOMITEMABIL -1 4 0 253
CHANGECUSTOMITEMABIL -1 5 0 253
CHANGECUSTOMITEMABIL -1 6 0 253
;—–属性绑定
CHANGECUSTOMITEMABIL -1 1 1 1
CHANGECUSTOMITEMABIL -1 2 1 2
CHANGECUSTOMITEMABIL -1 3 1 3
CHANGECUSTOMITEMABIL -1 4 1 4
CHANGECUSTOMITEMABIL -1 5 1 5
CHANGECUSTOMITEMABIL -1 6 1 6

;—–属性位置
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 5 2 5
CHANGECUSTOMITEMABIL -1 6 2 6

CHANGECUSTOMITEMABIL -1 1 3 1
CHANGECUSTOMITEMABIL -1 2 3 1
CHANGECUSTOMITEMABIL -1 3 3 1
CHANGECUSTOMITEMABIL -1 4 3 1
CHANGECUSTOMITEMABIL -1 5 3 1
CHANGECUSTOMITEMABIL -1 6 3 1

CHANGECUSTOMITEMVALUE -1 1 = 10
CHANGECUSTOMITEMVALUE -1 2 = 10
CHANGECUSTOMITEMVALUE -1 3 = 5
CHANGECUSTOMITEMVALUE -1 4 = 5
CHANGECUSTOMITEMVALUE -1 5 = 5
CHANGECUSTOMITEMVALUE -1 6 = 10
SetNewItemValue -1 0 = 6
SetNewItemValue -1 2 = 6
SetNewItemValue -1 3 = 6
SetNewItemValue -1 4 = 4
CHANGEITEMUPGRADECOUNT -1 + 1
SENDMOVEMSG 0 253 255 50 1 玩家[<$USERNAME>]成功将【<$BOXITEM[1].NAME>】强化到11星,这是要屠杀的节奏吗?
UpDateBoxItem 1
ReturnBoxItem 1
goto @main
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!

 

[@升级11级]
#IF
CHECKITEM 钢铁之魂 100
#ACT
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!
break

#IF
CheckContainsText |5| |<$BOXITEM[1].STDMODE>|
#ACT
MOV S$类型1 0
MOV S$类型2 1
MOV S$类型3 2
goto @升级11级1
#ELSEACT
MOV S$类型1 2
MOV S$类型2 3
MOV S$类型3 4
goto @升级11级1

[@升级11级1]
#IF
RANDOM 8
#ACT
goto @升级11级a
#elseact
take 钢铁之魂 100
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 2500
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 2500
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 2500
CHANGECUSTOMITEMTEXT -1 [强化+10]属性奖励:
CHANGECUSTOMITEMTEXTCOLOR -1 69
;—–文字颜色
CHANGECUSTOMITEMABIL -1 1 0 253
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 253
CHANGECUSTOMITEMABIL -1 4 0 253
CHANGECUSTOMITEMABIL -1 5 0 253
CHANGECUSTOMITEMABIL -1 6 0 253
;—–属性绑定
CHANGECUSTOMITEMABIL -1 1 1 1
CHANGECUSTOMITEMABIL -1 2 1 2
CHANGECUSTOMITEMABIL -1 3 1 3
CHANGECUSTOMITEMABIL -1 4 1 4
CHANGECUSTOMITEMABIL -1 5 1 5
CHANGECUSTOMITEMABIL -1 6 1 6

;—–属性位置
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 5 2 5
CHANGECUSTOMITEMABIL -1 6 2 6

CHANGECUSTOMITEMABIL -1 1 3 1
CHANGECUSTOMITEMABIL -1 2 3 1
CHANGECUSTOMITEMABIL -1 3 3 1
CHANGECUSTOMITEMABIL -1 4 3 1
CHANGECUSTOMITEMABIL -1 5 3 1
CHANGECUSTOMITEMABIL -1 6 3 1

CHANGECUSTOMITEMVALUE -1 1 = 7
CHANGECUSTOMITEMVALUE -1 2 = 7
CHANGECUSTOMITEMVALUE -1 3 = 4
CHANGECUSTOMITEMVALUE -1 4 = 4
CHANGECUSTOMI

TEMVALUE -1 5 = 4
CHANGECUSTOMITEMVALUE -1 6 = 7
SetNewItemValue -1 0 = 6
SetNewItemValue -1 2 = 6
SetNewItemValue -1 3 = 6
SetNewItemValue -1 4 = 2
CHANGEITEMUPGRADECOUNT -1 – 1
MESSAGEBOX 强化提示:\ \追求强大的属性是要付出代价的,你这次运气不好,将你的星级降为10级。
UpDateBoxItem 1
ReturnBoxItem 1
goto @main

 

[@升级11级a]
#if
CHECKITEM 钢铁之魂 100
#act
take 钢铁之魂 100
SetUpgradeItem 1
CHANGEITEMADDVALUE -1 <$STR(S$类型1)> = 4000
CHANGEITEMADDVALUE -1 <$STR(S$类型2)> = 4000
CHANGEITEMADDVALUE -1 <$STR(S$类型3)> = 4000
CHANGECUSTOMITEMTEXT -1 [强化+12]属性奖励:
CHANGECUSTOMITEMTEXTCOLOR -1 69
;—–文字颜色
CHANGECUSTOMITEMABIL -1 1 0 253
CHANGECUSTOMITEMABIL -1 2 0 253
CHANGECUSTOMITEMABIL -1 3 0 253
CHANGECUSTOMITEMABIL -1 4 0 253
CHANGECUSTOMITEMABIL -1 5 0 253
CHANGECUSTOMITEMABIL -1 6 0 253
;—–属性绑定
CHANGECUSTOMITEMABIL -1 1 1 1
CHANGECUSTOMITEMABIL -1 2 1 2
CHANGECUSTOMITEMABIL -1 3 1 3
CHANGECUSTOMITEMABIL -1 4 1 4
CHANGECUSTOMITEMABIL -1 5 1 5
CHANGECUSTOMITEMABIL -1 6 1 6

;—–属性位置
CHANGECUSTOMITEMABIL -1 1 2 1
CHANGECUSTOMITEMABIL -1 2 2 2
CHANGECUSTOMITEMABIL -1 3 2 3
CHANGECUSTOMITEMABIL -1 4 2 4
CHANGECUSTOMITEMABIL -1 5 2 5
CHANGECUSTOMITEMABIL -1 6 2 6

CHANGECUSTOMITEMABIL -1 1 3 1
CHANGECUSTOMITEMABIL -1 2 3 1
CHANGECUSTOMITEMABIL -1 3 3 1
CHANGECUSTOMITEMABIL -1 4 3 1
CHANGECUSTOMITEMABIL -1 5 3 1
CHANGECUSTOMITEMABIL -1 6 3 1

CHANGECUSTOMITEMVALUE -1 1 = 20
CHANGECUSTOMITEMVALUE -1 2 = 20
CHANGECUSTOMITEMVALUE -1 3 = 10
CHANGECUSTOMITEMVALUE -1 4 = 10
CHANGECUSTOMITEMVALUE -1 5 = 10
CHANGECUSTOMITEMVALUE -1 6 = 20
SetNewItemValue -1 0 = 6
SetNewItemValue -1 2 = 6
SetNewItemValue -1 3 = 6
SetNewItemValue -1 4 = 6
CHANGEITEMUPGRADECOUNT -1 + 1
SENDMOVEMSG 0 253 255 50 1 玩家[<$USERNAME>]成功将【<$BOXITEM[1].NAME>】强化到12星,这是要屠杀的节奏吗?
UpDateBoxItem 1
ReturnBoxItem 1
goto @main
#ELSEACT
MESSAGEBOX 操作失败:\ \你的材料不足,无法强化!

[@ItemIntoBox1]
#OR
CheckContainsText |<$BOXITEM[1].NAME> |[冷月寒霜]雷异·
CheckContainsText |<$BOXITEM[1].NAME> |[七星鎏虹]魔血·
CheckContainsText |<$BOXITEM[1].NAME> |[青冥霜华]圣裂·
CheckContainsText |<$BOXITEM[1].NAME> |[冰魄藏锋]玄妙·
CheckContainsText |<$BOXITEM[1].NAME> |[梨花裂齿]古龙·
CheckContainsText |<$BOXITEM[1].NAME> |[七彩琉璃]妖梦·
CheckContainsText |<$BOXITEM[1].NAME> |[乾坤日月]天劫·
CheckContainsText |<$BOXITEM[1].NAME> |[焱殇困龙]兵承·
CheckContainsText |<$BOXITEM[1].NAME> |[主宰万物]威天·
CheckContainsText |<$BOXITEM[1].NAME> |「月华流彩」ソ
CheckContainsText |<$BOXITEM[1].NAME> |「天灵复仇」ソ
CheckContainsText |<$BOXITEM[1].NAME> |「幽魂魔战」ソ
CheckContainsText |<$BOXITEM[1].NAME> |「碧幽黄泉」ソ
CheckContainsText |<$BOXITEM[1].NAME> |「永恒恶魔」ソ
CheckContainsText |<$BOXITEM[1].NAME> |「再世盘龙」ソ
CheckContainsText |<$BOXITEM[1].NAME> |「地裂狂怒」ソ
CheckContainsText |<$BOXITEM[1].NAME> |「黑曜怒战」ソ
CheckContainsText |<$BOXITEM[1].NAME> |「轮回灭魔」ソ
CheckContainsText |<$BOXITEM[1].NAME> |「恶魔契约」ソ
CheckContainsText |<$BOXITEM[1].NAME> |[孤独]☆残念般若·
CheckContainsText |<$BOXITEM[1].NAME> |[混殇]☆嗜血龙胆·
CheckContainsText |<$BOXITEM[1].NAME> |[落羽]☆泣血暴君·
CheckContainsText |<$BOXITEM[1].NAME> |[冰魄]☆磐龙魅影·
CheckContainsText |<$BOXITEM[1].NAME> |[浴血]☆夺心失魂·
CheckContainsText |<$BOXITEM[1].NAME> |[衍天]☆天尊菩提·
CheckContainsText |<$BOXITEM[1].NAME> |[末日]☆肆狂皇极·
CheckContainsText |<$BOXITEM[1].NAME> |[无尽]☆紫灵修罗·
CheckContainsText |<$BOXITEM[1].NAME> |[灰烬]☆冰凌幻影·
CheckContainsText |<$BOXITEM[1].NAME> |[嗜血]☆蝶舞碎梦·
CheckContainsText |<$BOXITEM[1].NAME> |超凡·云空破晓ˇ轩辕◇
CheckContainsText |<$BOXITEM[1].NAME> |出尘·断月之光ˇ苍穹◇
CheckContainsText |<$BOXITEM[1].NAME> |凌绝·百炼青云ˇ灭世◇
CheckContainsText |<$BOXITEM[1].NAME> |惊世·凌云傲天ˇ沧海◇
CheckContainsText |<$BOXITEM[1].NAME> |御空·血剑乱古ˇ破灭◇
CheckContainsText |<$BOXITEM[1].NAME> |混天·天剑太荒ˇ亢龙◇
CheckContainsText |<$BOXITEM[1].NAME> |雏凤·死方悯生ˇ御神◇
CheckContainsText |<$BOXITEM[1].NAME> |[神甲]ゞ弑神屠魔卐
CheckContainsText |<$BOXITEM[1].NAME> |虛無·
CheckContainsText |<$BOXITEM[1].NAME> |苍崖·
CheckContainsText |<$BOXITEM[1].NAME> |雷擊·
CheckContainsText |<$BOXITEM[1].NAME> |地鳴·
CheckContainsText |<$BOXITEM[1].NAME> |陰陽·
CheckContainsText |<$BOXITEM[1].NAME> |九星·
CheckContainsText |<$BOXITEM[1].NAME> |驚風·
CheckContainsText |<$BOXITEM[1].NAME> |血劫·
CheckContainsText |<$BOXITEM[1].NAME> |創神·
CheckContainsText |<$BOXITEM[1].NAME> |丹凤朝阳ゃ
CheckContainsText |<$BOXITEM[1].NAME> |潇湘夜雨ゃ
CheckContainsText |<$BOXITEM[1].NAME> |曼珠沙华ゃ
CheckContainsText |<$BOXITEM[1].NAME> |暴雨梨花ゃ
CheckContainsText |<$BOXITEM[1].NAME> |迷裟伏魔ゃ
CheckContainsText |<$BOXITEM[1].NAME> |连城夺煞ゃ
CheckContainsText |<$BOXITEM[1].NAME> |斗转星移ゃ
CheckContainsText |<$BOXITEM[1].NAME> |天地法相ゃ
CheckContainsText |<$BOXITEM[1].NAME> |天外飞仙ゃ
CheckContainsText |<$BOXITEM[1].NAME> |龍战九天ゃ
CheckContainsText |<$BOXITEM[1].NAME> |惊天动地
CheckContainsText |<$BOXITEM[1].NAME> |覆雨翻云
CheckContainsText |<$BOXITEM[1].NAME> |风卷残云
CheckContainsText |<$BOXITEM[1].NAME> |画地为牢
CheckContainsText |<$BOXITEM[1].NAME> |摧枯拉朽
CheckContainsText |<$BOXITEM[1].NAME> |亢龙有悔
CheckContainsText |<$BOXITEM[1].NAME> |睚眦必报
CheckContainsText |<$BOXITEM[1].NAME> |沧海一粟
CheckContainsText |<$BOXITEM[1].NAME> |登峰造极
CheckContainsText |<$BOXITEM[1].NAME> |醉生梦死
CheckContainsText |<$BOXITEM[1].NAME> |「日照」诸神赐福·
CheckContainsText |<$BOXITEM[1].NAME> |「焚阳」天兵神将·
CheckContainsText |<$BOXITEM[1].NAME> |「焚阳」天兵神将·
CheckContainsText |<$BOXITEM[1].NAME> |「血祭」八荒独尊·
CheckContainsText |<$BOXITEM[1].NAME> |「黎天」江山纵横·
CheckContainsText |<$BOXITEM[1].NAME> |「鳯鸣」整古烁今·
CheckContainsText |<$BOXITEM[1].NAME> |[神卐庭]雷霆斩将·
CheckContainsText |<$BOXITEM[1].NAME> |[神卐罚]蛟龙纵横·
CheckContainsText |<$BOXITEM[1].NAME> |[幻卐神]浴火凤凰·
CheckContainsText |<$BOXITEM[1].NAME> |破碎う
CheckContainsText |<$BOXITEM[1].NAME> |怒神ぃ
CheckContainsText |<$BOXITEM[1].NAME> |浩天う
CheckContainsText |<$BOXITEM[1].NAME> |嗜魂ぃ
CheckContainsText |<$BOXITEM[1].NAME> |皓月う
CheckContainsText |<$BOXITEM[1].NAME> |无双ぃ
CheckContainsText |<$BOXITEM[1].NAME> |幽影う
CheckContainsText |<$BOXITEM[1].NAME> |嗜血ぐ
CheckContainsText |<$BOXITEM[1].NAME> |永恒ぃ
CheckContainsText |<$BOXITEM[1].NAME> |嗜血け
CheckContainsText |<$BOXITEM[1].NAME> |魅影ぃ
CheckContainsText |<$BOXITEM[1].NAME> |虎啸ぐ
CheckContainsText |<$BOXITEM[1].NAME> |虎啸け
CheckContainsText |<$BOXITEM[1].NAME> |御魂ぃ
CheckContainsText |<$BOXITEM[1].NAME> |星云け
CheckContainsText |<$BOXITEM[1].NAME> |星云ぐ
CheckContainsText |<$BOXITEM[1].NAME> |天神ぃ
CheckContainsText |<$BOXITEM[1].NAME> |炎断ぐ
CheckContainsText |<$BOXITEM[1].NAME> |炎断け
CheckContainsText |<$BOXITEM[1].NAME> |苍穹ぃ
CheckContainsText |<$BOXITEM[1].NAME> |裂地ぐ
CheckContainsText |<$BOXITEM[1].NAME> |裂地け
CheckContainsText |<$BOXITEM[1].NAME> |江清月近
CheckContainsText |<$BOXITEM[1].NAME> |醉倾た城
CheckContainsText |<$BOXITEM[1].NAME> |海生明月
CheckContainsText |<$BOXITEM[1].NAME> |幽魔た主
CheckContainsText |<$BOXITEM[1].NAME> |静夜空山
CheckContainsText |<$BOXITEM[1].NAME> |巨无た霸
CheckContainsText |<$BOXITEM[1].NAME> |落霞孤鹜
CheckContainsText |<$BOXITEM[1].NAME> |杀破た狼
CheckContainsText |<$BOXITEM[1].NAME> |轩辕伏魔
CheckContainsText |<$BOXITEM[1].NAME> |龙吟た风
CheckContainsText |<$BOXITEM[1].NAME> |龍鳳鸳鸯
CheckContainsText |<$BOXITEM[1].NAME> |狱魔た神
CheckContainsText |<$BOXITEM[1].NAME> |訷策武威
CheckContainsText |<$BOXITEM[1].NAME> |笑傲た天
CheckContainsText |<$BOXITEM[1].NAME> |滅卋訷武
CheckContainsText |<$BOXITEM[1].NAME> |独孤た残
CheckContainsText |<$BOXITEM[1].NAME> |蒼兲承影
CheckContainsText |<$BOXITEM[1].NAME> |彪悍た战
CheckContainsText |<$BOXITEM[1].NAME> |破軍渾沌
CheckContainsText |<$BOXITEM[1].NAME> |逍遥た魂
CheckContainsText |<$BOXITEM[1].NAME> |天地人间
CheckContainsText |<$BOXITEM[1].NAME> |太极流光
CheckContainsText |<$BOXITEM[1].NAME> |人间天地
CheckContainsText |<$BOXITEM[1].NAME> |冥火薄天
CheckContainsText |<$BOXITEM[1].NAME> |不败王者
CheckContainsText |<$BOXITEM[1].NAME> |九霄风雷
CheckContainsText |<$BOXITEM[1].NAME> |冥龙护体
CheckContainsText |<$BOXITEM[1].NAME> |灵犀望月
CheckContainsText |<$BOXITEM[1].NAME> |脱剑悲魔
CheckContainsText |<$BOXITEM[1].NAME> |霜冷九州
CheckContainsText |<$BOXITEM[1].NAME> |天脊云中
CheckContainsText |<$BOXITEM[1].NAME> |雪蟒霜寒
CheckContainsText |<$BOXITEM[1].NAME> |烟雨平生
CheckContainsText |<$BOXITEM[1].NAME> |银澜月华
CheckContainsText |<$BOXITEM[1].NAME> |陶然人祖
CheckContainsText |<$BOXITEM[1].

NAME> |凤翼流珠
CheckContainsText |<$BOXITEM[1].NAME> |肝胆昆仑
CheckContainsText |<$BOXITEM[1].NAME> |峥嵘岁月
CheckContainsText |<$BOXITEM[1].NAME> |烟波天阔
CheckContainsText |<$BOXITEM[1].NAME> |龙神御风
CheckContainsText |<$BOXITEM[1].NAME> |[赤壁]傲雪君临
CheckContainsText |<$BOXITEM[1].NAME> |[战国]吞噬星空
CheckContainsText |<$BOXITEM[1].NAME> |[卧龙]五虎刑天
CheckContainsText |<$BOXITEM[1].NAME> |[乱世]帝释九天
CheckContainsText |<$BOXITEM[1].NAME> |[官渡]豪情无双
CheckContainsText |<$BOXITEM[1].NAME> |[七雄]蔡袅揭谛
CheckContainsText |<$BOXITEM[1].NAME> |[武阳]我意纵横
CheckContainsText |<$BOXITEM[1].NAME> |[三国]百无禁忌
CheckContainsText |<$BOXITEM[1].NAME> |[潼关]战无不胜
CheckContainsText |<$BOXITEM[1].NAME> |[争霸]天罡正气
CheckContainsText |<$BOXITEM[1].NAME> |(虚无)
CheckContainsText |<$BOXITEM[1].NAME> |(上古)
CheckContainsText |<$BOXITEM[1].NAME> |(盘古)
CheckContainsText |<$BOXITEM[1].NAME> |(鸿蒙)
CheckContainsText |<$BOXITEM[1].NAME> |(戮仙)
CheckContainsText |<$BOXITEM[1].NAME> |(封神)
CheckContainsText |<$BOXITEM[1].NAME> |帝王神ミ
CheckContainsText |<$BOXITEM[1].NAME> |惊天神ミ
CheckContainsText |<$BOXITEM[1].NAME> |神话神ミ
CheckContainsText |<$BOXITEM[1].NAME> |恶魔神ミ
CheckContainsText |<$BOXITEM[1].NAME> |狂怒神ミ
CheckContainsText |<$BOXITEM[1].NAME> |地裂神ミ
CheckContainsText |<$BOXITEM[1].NAME> |魅影神ミ
CheckContainsText |<$BOXITEM[1].NAME> |幽魂神ミ
CheckContainsText |<$BOXITEM[1].NAME> |魔战神ミ
CheckContainsText |<$BOXITEM[1].NAME> |驚風慑魂ヅ
CheckContainsText |<$BOXITEM[1].NAME> |血劫紅月ヅ
CheckContainsText |<$BOXITEM[1].NAME> |風火金雷ヅ
CheckContainsText |<$BOXITEM[1].NAME> |創神劫世ヅ
CheckContainsText |<$BOXITEM[1].NAME> |天藐混沌ヅ
CheckContainsText |<$BOXITEM[1].NAME> |血宵蝕月ヅ
CheckContainsText |<$BOXITEM[1].NAME> |霸王烈焰ヅ
CheckContainsText |<$BOXITEM[1].NAME> |殘痕孤鳴ヅ
CheckContainsText |<$BOXITEM[1].NAME> |煞血之月ヅ
CheckContainsText |<$BOXITEM[1].NAME> |天蠶蝕神ヅ
CheckContainsText |<$BOXITEM[1].NAME> |炎動朱火·
CheckContainsText |<$BOXITEM[1].NAME> |靈山神嘆·
CheckContainsText |<$BOXITEM[1].NAME> |化骨冰鋒·
CheckContainsText |<$BOXITEM[1].NAME> |龍行霸天·
CheckContainsText |<$BOXITEM[1].NAME> |诸神黄昏·
CheckContainsText |<$BOXITEM[1].NAME> |洪荒毀滅·
CheckContainsText |<$BOXITEM[1].NAME> |冰封鸿蒙·
CheckContainsText |<$BOXITEM[1].NAME> |訷武创世·
CheckContainsText |<$BOXITEM[1].NAME> |辉煌霸天·
CheckContainsText |<$BOXITEM[1].NAME> |逆鳞兲威·
CheckContainsText |<$BOXITEM[1].NAME> |「峥㊣嵘」
CheckContainsText |<$BOXITEM[1].NAME> |「弑㊣魂」
CheckContainsText |<$BOXITEM[1].NAME> |「末㊣日」
CheckContainsText |<$BOXITEM[1].NAME> |「碎㊣裂」
CheckContainsText |<$BOXITEM[1].NAME> |「饶㊣光」
CheckContainsText |<$BOXITEM[1].NAME> |[圣庭]侠骨但存国事倾·
CheckContainsText |<$BOXITEM[1].NAME> |[法相]神踪归兮广陵奏·
CheckContainsText |<$BOXITEM[1].NAME> |[帝惘]极皇武仙霸苍穹·
CheckContainsText |<$BOXITEM[1].NAME> |[灭世]仙谷泯灭神农帝·
CheckContainsText |<$BOXITEM[1].NAME> |[璀璨]天下英雄出我辈·
CheckContainsText |<$BOXITEM[1].NAME> |[堕落]提剑跨骑挥鬼雨·
CheckContainsText |<$BOXITEM[1].NAME> |■■■赵云
CheckContainsText |<$BOXITEM[1].NAME> |■■■■吕布
#act
goto @等级检测
#ELSEACT
UNALLOWITEMINTOBOX
MESSAGEBOX 操作失败:\ \此类物品无法进行强化!
BREAK

 

[@等级检测]
#IF
EQUAL <$BOXITEM[1].UPGRADECOUNT> 0
#ACT
goto @0级
break

#IF
EQUAL <$BOXITEM[1].UPGRADECOUNT> 1
#ACT
goto @1级
break

#IF
EQUAL <$BOXITEM[1].UPGRADECOUNT> 2
#ACT
goto @2级
break

#IF
EQUAL <$BOXITEM[1].UPGRADECOUNT> 3
#ACT
goto @3级
break

#IF
EQUAL <$BOXITEM[1].UPGRADECOUNT> 4
#ACT
goto @4级
break

#IF
EQUAL <$BOXITEM[1].UPGRADECOUNT> 5
#ACT
goto @5级
break

#IF
EQUAL <$BOXITEM[1].UPGRADECOUNT> 6
#ACT
goto @6级
break

#IF
EQUAL <$BOXITEM[1].UPGRADECOUNT> 7
#ACT
goto @7级
break

#IF
EQUAL <$BOXITEM[1].UPGRADECOUNT> 8
#ACT
goto @8级
break

#IF
EQUAL <$BOXITEM[1].UPGRADECOUNT> 9
#ACT
goto @9级
break

#IF
EQUAL <$BOXITEM[1].UPGRADECOUNT> 10
#ACT
goto @10级
break

#IF
EQUAL <$BOXITEM[1].UPGRADECOUNT> 11
#ACT
goto @11级
break

#IF
EQUAL <$BOXITEM[1].UPGRADECOUNT> 12
#ACT
UNALLOWITEMINTOBOX
MESSAGEBOX 操作失败:\ \最高强化+12星,无法继续强化!
break

[@0级]
#ACT
MOV S$条件  <强化条件:钢铁之魂*2/FCOLOR=58>
MOV S$显示1 <下一级强化属性增加:/FCOLOR=69>
MOV S$显示2 <攻击+/FCOLOR=95><(200)/FCOLOR=2

50> <魔法+/FCOLOR=95><(200)/FCOLOR=250> <道术+/FCOLOR=95><(200)/FCOLOR=250>
MOV S$显示3  
MOV S$显示4  
MOV S$显示5  <提示:强化6-9星每级都有百分比额外属性。/FCOLOR=229>
MOV S$跳转 升级0级
MOV S$提示 点击开始强化吧!
GOTO @界面
BREAK
[@1级]
#ACT
MOV S$条件  <强化条件:钢铁之魂*4/FCOLOR=58>
MOV S$显示1 <下一级强化属性增加:/FCOLOR=69>
MOV S$显示2 <攻击+/FCOLOR=95><(400)/FCOLOR=250> <魔法+/FCOLOR=95><(400)/FCOLOR=250> <道术+/FCOLOR=95><(400)/FCOLOR=250>
MOV S$显示3  
MOV S$显示4  
MOV S$显示5  <提示:强化6-9星每级都有百分比额外属性。/FCOLOR=229>
MOV S$跳转 升级1级
MOV S$提示 点击开始强化吧!
GOTO @界面
BREAK
[@2级]
#ACT
MOV S$条件  <强化条件:钢铁之魂*6/FCOLOR=58>
MOV S$显示1 <下一级强化属性增加:/FCOLOR=69>
MOV S$显示2 <攻击+/FCOLOR=95><(600)/FCOLOR=250> <魔法+/FCOLOR=95><(600)/FCOLOR=250> <道术+/FCOLOR=95><(600)/FCOLOR=250>
MOV S$显示3  
MOV S$显示4  
MOV S$显示5  <提示:强化6-9星每级都有百分比额外属性。/FCOLOR=229>
MOV S$跳转 升级2级
MOV S$提示 点击开始强化吧!
GOTO @界面
BREAK
[@3级]
#ACT
MOV S$条件  <强化条件:钢铁之魂*8/FCOLOR=58>
MOV S$显示1 <下一级强化属性增加:/FCOLOR=69>
MOV S$显示2 <攻击+/FCOLOR=95><(800)/FCOLOR=250> <魔法+/FCOLOR=95><(800)/FCOLOR=250> <道术+/FCOLOR=95><(800)/FCOLOR=250>
MOV S$显示3  
MOV S$显示4  
MOV S$显示5  <提示:强化6-9星每级都有百分比额外属性。/FCOLOR=229>
MOV S$跳转 升级3级
MOV S$提示 点击开始强化吧!
GOTO @界面
BREAK

 

[@4级]
#ACT
MOV S$条件  <强化条件:钢铁之魂*10/FCOLOR=58>
MOV S$显示1 <下一级强化属性增加:/FCOLOR=69>
MOV S$显示2 <攻击+/FCOLOR=95><(1000)/FCOLOR=250> <魔法+/FCOLOR=95><(1000)/FCOLOR=250> <道术+/FCOLOR=95><(1000)/FCOLOR=250>
MOV S$显示3  
MOV S$显示4  
MOV S$显示5  <提示:强化6-9星每级都有百分比额外属性。/FCOLOR=229>
MOV S$跳转 升级4级
MOV S$提示 点击开始强化吧!
GOTO @界面
BREAK
[@5级]
#ACT
MOV S$条件  <强化条件:钢铁之魂*20/FCOLOR=58>
MOV S$显示1 <下一级强化属性增加:/FCOLOR=69>
MOV S$显示2 <攻击+/FCOLOR=95><(1200)/FCOLOR=250> <魔法+/FCOLOR=95><(1200)/FCOLOR=250> <道术+/FCOLOR=95><(1200)/FCOLOR=250>
MOV S$显示3 <强化+6属性奖励:/FCOLOR=254>
MOV S$显示4 <生命值+2%/FCOLOR=95> <防御+2%/FCOLOR=95> <魔御+2%/FCOLOR=95> 
MOV S$显示5  
MOV S$跳转 升级5级
MOV S$提示 点击开始强化吧!
GOTO @界面
BREAK
[@6级]
#ACT
MOV S$条件  <强化条件:钢铁之魂*40/FCOLOR=58>
MOV S$显示1 <下一级强化属性增加:/FCOLOR=69>
MOV S$显示2 <攻击+/FCOLOR=95><(1400)/FCOLOR=250> <魔法+/FCOLOR=95><(1400)/FCOLOR=250> <道术+/FCOLOR=95><(1400)/FCOLOR=250>
MOV S$显示3 <强化+7属性奖励:/FCOLOR=254>
MOV S$显示4 <生命值+3%/FCOLOR=95> <防御+3%/FCOLOR=95> <魔御+3%/FCOLOR=95> <伤害+1%/FCOLOR=95> 
MOV S$显示5
MOV S$跳转 升级6级
MOV S$提示 点击开始强化吧!
GOTO @界面
BREAK
[@7级]
#ACT
MOV S$条件  <强化条件:钢铁之魂*80/FCOLOR=58>
MOV S$显示1 <下一级强化属性增加:/FCOLOR=69>
MOV S$显示2 <攻击+/FCOLOR=95><(1600)/FCOLOR=250> <魔法+/FCOLOR=95><(1600)/FCOLOR=250> <道术+/FCOLOR=95><(1600)/FCOLOR=250>
MOV S$显示3 <强化+8属性奖励:/FCOLOR=254>
MOV S$显示4 <生命值+4%/FCOLOR=95> <防御+4%/FCOLOR=95> <魔御+4%/FCOLOR=95> <伤害+2%/FCOLOR=95> 
MOV S$显示5 <暴击几率+3%/FCOLOR=253> <物伤减少+3%/FCOLOR=253> <法伤减少+3%/FCOLOR=253>
MOV S$跳转 升级7级
MOV S$提示 点击开始强化吧!
GOTO @界面
BREAK
[@8级]
#ACT
MOV S$条件  <强化条件:钢铁之魂*100/FCOLOR=58>
MOV S$显示1 <下一级强化属性增加:/FCOLOR=69>
MOV S$显示2 <攻击+/FCOLOR=95><(2000)/FCOLOR=250> <魔法+/FCOLOR=95><(2000)/FCOLOR=250> <道术+/FCOLOR=95><(2000)/FCOLOR=250>
MOV S$显示3 <强化+9属性奖励:/FCOLOR=254>
MOV S$显示4 <生命值+5%/FCOLOR=95> <防御+5%/FCOLOR=95> <魔御+5%/FCOLOR=95> <伤害+3%/FCOLOR=95> 
MOV S$显示5 <暴击几率+6%/FCOLOR=253> <物伤减少+6%/FCOLOR=253> <法伤减少+6%/FCOLOR=253>
MOV S$跳转 升级8级
MOV S$提示 点击开始强化吧!
GOTO @界面
BREAK
[@9级]
#ACT
MOV S$条件  <强化条件:钢铁之魂*100/FCOLOR=58>
MOV S$显示1 <下一级强化属性增加:/FCOLOR=69>
MOV S$显示2 <攻击+/FCOLOR=95><(2500)/FCOLOR=250> <魔法+/FCOLOR=95><(2500)/FCOLOR=250> <道术+/FCOLOR=95><(2500)/FCOLOR=250>
MOV S$显示3 <强化+10属性奖励:/FCOLOR=254>
MOV S$显示4 <生命值+7%/FCOLOR=95> <防御+7%/FCOLOR=95> <魔御+7%/FCOLOR=95> <伤害+4%/FCOLOR=95> <忽略目标防御+2%/FCOLOR=95> 
MOV S$显示5 <成功几率:50%(失败后星级降为8级,请谨慎!)/FCOLOR=58>
MOV S$跳转 升级9级
MOV S$提示 点击开始强化吧!

GOTO @界面
BREAK
[@10级]
#ACT
MOV S$条件  <强化条件:钢铁之魂*100/FCOLOR=58>
MOV S$显示1 <下一级强化属性增加:/FCOLOR=69>
MOV S$显示2 <攻击+/FCOLOR=95><(3000)/FCOLOR=250> <魔法+/FCOLOR=95><(3000)/FCOLOR=250> <道术+/FCOLOR=95><(3000)/FCOLOR=250>
MOV S$显示3 <强化+11属性奖励:/FCOLOR=254>
MOV S$显示4 <生命值+10%/FCOLOR=95> <防御+10%/FCOLOR=95> <魔御+10%/FCOLOR=95> <伤害+5%/FCOLOR=95> <忽略目标防御+4%/FCOLOR=95> 
MOV S$显示5 <成功几率:40%(失败后星级降为9级,请谨慎!)/FCOLOR=58>
MOV S$跳转 升级10级
MOV S$提示 点击开始强化吧!
GOTO @界面
BREAK
[@11级]
#ACT
MOV S$条件  <强化条件:钢铁之魂*100/FCOLOR=58>
MOV S$显示1 <下一级强化属性增加:/FCOLOR=69>
MOV S$显示2 <攻击+/FCOLOR=95><(4000)/FCOLOR=250> <魔法+/FCOLOR=95><(4000)/FCOLOR=250> <道术+/FCOLOR=95><(4000)/FCOLOR=250>
MOV S$显示3 <强化+12属性奖励:/FCOLOR=254>
MOV S$显示4 <生命值+20%/FCOLOR=95> <防御+20%/FCOLOR=95> <魔御+20%/FCOLOR=95> <伤害+10%/FCOLOR=95> <忽略目标防御+6%/FCOLOR=95> 
MOV S$显示5 <成功几率:20%(失败后星级降为10级,请谨慎!)/FCOLOR=58>
MOV S$跳转 升级11级
MOV S$提示 点击开始强化吧!
GOTO @界面
BREAK

20250611154756168-image

 

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